My Games

Explore the games I've worked on.

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Hunted Skies | Vektoria Engine C++

Fly above a procedurally generated island in this 3D action game. Choose from different planes, dodge enemy turrets, and fight hostile aircraft. Manage your fuel carefully – you only refill by taking down enemies. Run out of fuel, and you crash.

This game was created as part of the 3rd Semester GE-Lab course led by Prof. Dr. Tobias Breiner at the University of Applied Sciences Kempten.

My main contributions were:

  • creating the turrets, which included calculating the shooting vector, their dynamic turning and alignment towards the player and the random turret spawning on the island
  • creating the landscape with the use of perlin noise
  • project management
  • game design

Flupy Burd | Unity Engine C#

A version of flappy bird realised in the Unity engine.

The score is saved to a database.

Try beating the high score!

Play Flupy Burd
View on GitHub
View on GitHub

SoloPlanner | Unity Engine C#

I created this game in my freetime for the company I worked at as a student. The company builds logistic software and regularly has exhibition stands at logistics fairs.

This small game is designed to be presented there to draw in potential customers. It is intentionally simple and short.

2D Platformer | Godot Engine GD Script

A 2D platfomer realised with the Godot engine.
Containing enemies, moving platforms and coins to collect.

View on GitHub